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In the role playing game, when a attacks an opponent the player typically rolls a 20-sided die a roll of 20 (a 5% chance) results in a critical hit. For example, games in which the have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. Critical hits are almost always random, although character attributes or situational modifiers may come into play.
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So random critical hits were stupid in table top RPGs?Ĭritical hits are meant to simulate an occasional "lucky hit." The concept represents the effect of hitting an artery, or finding a weak point, such as a stab merely in the leg causing less damage than a stab in the.
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